Thursday, August 21, 2008

Recapitation

We're almost done scanning! The first episode of the new RDCCDX mini saga is on it's way.

It's funny, the actual animation of the episode only took a couple days of scanning, all of those head libraries were the real brunt of it. Those head libraries are supposed to be our short cuts of course, so that we wouldn't have redraw a head and set of mouths for each shot.
That's 11 heads, the profile head is just flipped. Each applicable head is paired with a set of 9 eyebrows and 8 eyes. Half of those are paired with 10 up-turned mouths, 8 down-turned mouths and 3 quiet mouths. I flip the mouth sets for the half of the heads facing the other way.
I sort of explained before, but I thought I'd give it visuals. Here's a sneak peek at how some of the cleaned up drawings fit together in a rough After Effects project.
I probably could have saved myself time by reflecting/flipping/reversing the right set of heads into a left set of heads, but some characters aren't completely symmetrical- mostly in the hair department. Also, anytime I flip a drawing around it always looks slightly off. I must tend to lean my lines to one side or something.

I don't know, some things just look different in a mirror reflection. Ever flip a picture of Stephen Colbert? Stupid question, everyone has. Doesn't Colbert look a lot different when his little ear is on the other side?
We're through the looking glass here people.

You know, because it's a mirror reflection.


The Rand Corporation inconjunction with the Saucer People. . .Under the supervision of the Reverse Vampires & Robot Rights

1 comment:

:: smo :: said...

how are you handling registering your scans and whatnot?

i had a prof. in college who made a program for registering bulk scans. it made scanning go by a lot quicker. the only trick to it was you needed to color part of the scanner in black with a sharpie so the peg holes could be recognized by his program.

here's some links:

info

download

and are you using time remapping and stuff for the heads in AE for synch? how are you handling that?

everything is looking awesome! keep up the great work!