Ah screw it, I know I said Monday, but we're releasing it now. We don't feel like waiting until midnight. Here it is, Episode 2 of Ronin Dojo Community College DX: The Digital Pirates of Dark Water Saga!
A big thanks to Dan Malloy for doing sound design and mixing everything down, and to Emily Tarver who was the voice for Agent Wilkins.
Digital Rights & Robot Rights
Sunday, December 21, 2008
Friday, December 19, 2008
Monday. Monday! MONDAY!
This Monday, December 22nd For Tax Reasons will be releasing Episode 2 of the Ronin Dojo Community College DX: The Digital Pirates of Dark Water Saga! YEAH! All right! Self-promotion!
If you haven't already, check out Episode 1, and Episode 1.5 so that you can understand the super complex tale we're weaving. Man, Episode 2 is gonna be so complicated and convoluted that we'll have to release a two-hour feature length version, just so people can wrap their brains around this 2 minute and 30 second cartoon. That's how good Episode 2 will be. Confusingly good. Anyways, yeah, check it out. Monday.
Jersey Nights & Robot Rights
If you haven't already, check out Episode 1, and Episode 1.5 so that you can understand the super complex tale we're weaving. Man, Episode 2 is gonna be so complicated and convoluted that we'll have to release a two-hour feature length version, just so people can wrap their brains around this 2 minute and 30 second cartoon. That's how good Episode 2 will be. Confusingly good. Anyways, yeah, check it out. Monday.
Jersey Nights & Robot Rights
Monday, December 15, 2008
Some Updates From the Front
Matt and I have been clickin' away at the second episode of RDCCDX: The Digital Pirates of Dark Water Saga. I finished all of the drawing up this weekend, and we scanned, cleaned and roughly composited everything in one day. If we get lip syncing, coloring and sound done this week, we should be posting the episode by next Monday.
So here's a glimpse of a couple of the characters appearing in the new episode. Here's the cleaned and colored head rotation of Agent Wilkins, who I previously posted about.
So here's a glimpse of a couple of the characters appearing in the new episode. Here's the cleaned and colored head rotation of Agent Wilkins, who I previously posted about.
It's kinda scary when they're rotating and yelling. And here's another dude's head, I think this one turned out pretty good- nice stretchy mouth moves.
I bet that guy is from Chicago and buddies with Carl Winslow.
More updates coming soon.
"It's a rare condition in this day and age to read any robot rights on the newspaper page."
More updates coming soon.
"It's a rare condition in this day and age to read any robot rights on the newspaper page."
Monday, December 8, 2008
Pencil Tests
So, I'm half way through animating the second episode of "Ronin Dojo Community College DX: The Digital Pirates of Dark Water Saga", and I thought I'd do a little update and post some pencil tests.
For those of you not in the know, pencil tests are when you shoot your key frames and roughs to test out timing or see how the movement is looking. For example, here's a rough pencil test where the character drops a spool of DVD-Rs and vomits.
Back in the olden days, like the late 1800's when animation was confined to giant daguerreotype flip-books of Confederate soldiers rotting on battlefields, they couldn't do pencil tests. But with today's technology, it's easy.
If you have a shitty video camera and a Mac, you can use a program called Framethief. It allows you to grab single frames from the camera feed and then play them back. The trial version is all you'll need if you're just doing pencil tests. If you're doing some stop motion stuff, you might need to get the full version so you can insert frames and stuff.
In college, we used these devices called Lunchboxes to do pencil tests, but they're really expensive and require a camera and monitor so you might as well not bother. I just mentioned them because the name is funny.
So for the new episode, I was working on this shot where a character walks while rolling up his shirt sleeve and grabs Barry. Generally, I try to keep my characters standing in one spot whenever possible so that I can save time on animating walks and runs and such. If a character must run or walk- I usually pawn the shot off to Matt. This practice has built up a phobia in my mind of animating any sort of foot movement, and as a result my characters move like they have their feet nailed to the ground. So when I got to this shot of a dude walking around and doing stuff, I got scared. This is how I coped.
First I video taped my self walking around and being angry, to see what exactly the movement would look like. I won't post these pictures because I look gross and ugly in them. So let's just pretend this is what those looked like.
Next I broke down the movement into key frames and shot a pencil test.
For those of you not in the know, pencil tests are when you shoot your key frames and roughs to test out timing or see how the movement is looking. For example, here's a rough pencil test where the character drops a spool of DVD-Rs and vomits.
Back in the olden days, like the late 1800's when animation was confined to giant daguerreotype flip-books of Confederate soldiers rotting on battlefields, they couldn't do pencil tests. But with today's technology, it's easy.
If you have a shitty video camera and a Mac, you can use a program called Framethief. It allows you to grab single frames from the camera feed and then play them back. The trial version is all you'll need if you're just doing pencil tests. If you're doing some stop motion stuff, you might need to get the full version so you can insert frames and stuff.
In college, we used these devices called Lunchboxes to do pencil tests, but they're really expensive and require a camera and monitor so you might as well not bother. I just mentioned them because the name is funny.
So for the new episode, I was working on this shot where a character walks while rolling up his shirt sleeve and grabs Barry. Generally, I try to keep my characters standing in one spot whenever possible so that I can save time on animating walks and runs and such. If a character must run or walk- I usually pawn the shot off to Matt. This practice has built up a phobia in my mind of animating any sort of foot movement, and as a result my characters move like they have their feet nailed to the ground. So when I got to this shot of a dude walking around and doing stuff, I got scared. This is how I coped.
First I video taped my self walking around and being angry, to see what exactly the movement would look like. I won't post these pictures because I look gross and ugly in them. So let's just pretend this is what those looked like.
Next I broke down the movement into key frames and shot a pencil test.
Then I did my inbetweens to fill out the motion.
I also brought the PICT sequence into After Effects to futz around with timing, and I put a camera move on the shot. I find that camera pans and the like can help smooth out limited animation.
And there you have it. I overcame my phobia, and it only took hours upon hours of work.
Ambrotypes & Robot Rights
Ambrotypes & Robot Rights
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