Showing posts with label lip sync. Show all posts
Showing posts with label lip sync. Show all posts

Thursday, August 21, 2008

Recapitation

We're almost done scanning! The first episode of the new RDCCDX mini saga is on it's way.

It's funny, the actual animation of the episode only took a couple days of scanning, all of those head libraries were the real brunt of it. Those head libraries are supposed to be our short cuts of course, so that we wouldn't have redraw a head and set of mouths for each shot.
That's 11 heads, the profile head is just flipped. Each applicable head is paired with a set of 9 eyebrows and 8 eyes. Half of those are paired with 10 up-turned mouths, 8 down-turned mouths and 3 quiet mouths. I flip the mouth sets for the half of the heads facing the other way.
I sort of explained before, but I thought I'd give it visuals. Here's a sneak peek at how some of the cleaned up drawings fit together in a rough After Effects project.
I probably could have saved myself time by reflecting/flipping/reversing the right set of heads into a left set of heads, but some characters aren't completely symmetrical- mostly in the hair department. Also, anytime I flip a drawing around it always looks slightly off. I must tend to lean my lines to one side or something.

I don't know, some things just look different in a mirror reflection. Ever flip a picture of Stephen Colbert? Stupid question, everyone has. Doesn't Colbert look a lot different when his little ear is on the other side?
We're through the looking glass here people.

You know, because it's a mirror reflection.


The Rand Corporation inconjunction with the Saucer People. . .Under the supervision of the Reverse Vampires & Robot Rights

Wednesday, July 16, 2008

Syballance, syballance...

I made a quick little pencil test of a finished set of upturned mouths. I haphazardly threw them in, trying not to put too many vowels in a row. It kind of looks like he's saying "Pohsheyflaffp"- the standard phrase that animators have been using to test cheap mouth movements for years.

There's a weird line separating each mouth from the face. We like to draw full chin movements for our mouth sets, it's gives the characters a little more life. Since Photoshop needs a closed off area in order to quickly fill in the chin with color, we have to draw that wavy top line to enclose the chin- it's later erased or masked out in After Effects. Typically when you're drawing for animation, you try to close all of your lines so that the coloring process goes easier. Though when you don't have time to ink- it never seems to. At least for us, because we're not that smart, and I don't press hard enough when cleaning up or something.


Testing Mics & Robot Rights

Wednesday, July 9, 2008

On The Mouth

All of the dialogue has been recorded and edited for the new Ronin Dojo Community College four part mini saga. So, it is with a shitty animatic under our belts, that we charge forth into animation. Which for me means making some heads. Since the shorts Matt and I make are so dialogue intensive, and we are too lazy to deal with exposure sheets, we make heads for main characters, that can be re-used for any shots with basic angles.

A head set for a character usually contains a front, 3/4 and maybe profile head drawing, and some inbetween heads to smooth out the turns between each angle. For each of the main heads we do a set of eyebrows, eyes and mouths. When we put the whole thing into After Effects, each eyebrow, eye and mouth can be turned off an on or moved around in sync with the dialogue.

This is roughly what our mouth sets are going to be I think. 10 main upturned mouths, 3 quiet mouths and 8 down-turned mouths. For those not versed in animation, you don't make mouths for each letter but for sounds really. So number 1 on my chart is an M,P,B mouth, number 2 is works for T,D,N and a range of consonants. 3 is AH, 4 is EE, 5 is OOH etc.

Mouths 9 and 10 are redundant, they're just louder versions of mouths 5 and 3. We've found that when you're lip syncing lots of quick talking that has a lot of "AHs" going on, it's good to have a variety to switch it up so your character doesn't just look like a quacking duck.

After Effects lip syncing is something you gotta develop a feel for; some tips for any beginners are that sometimes you want to turn on mouths a frame or so before the sound hits, and try not to have a bunch of mouths on for only one frame in a row, it looks way too fast.

When we were doing IM IN UR MANGER KILLING UR SAVIOR we made mouth and expression sets on a shot to shot basis. Afterwards, we realized that most of our angles were just head on or 3/4 and we could have been reusing those mouths and eyes if we were smart. So this is us trying to be smart- supposedly. Though depending on the distance of the camera, we have to add stroke layers to the heads in Photoshop to match the thickness of the pencil lines for the rest of the shots, but that's another story I guess. Man I hate how blogger thinks dialogue should be spelled dialog. I like the ue damn it.


Kissing Pipes & Robot Rights